FUN Fantasy League
Draft your 15-man squad, captain your hero and outscore the world every gameweek. 1,757 $FUN paid out this season, straight to winners' wallets — and private groups where you play your mates for the pot.
How it works
Build your squad
15 players on a 1000 credits budget — 2 keepers, 5 defenders, 5 midfielders, 3 forwards. Max 3 per club.
Set captain & vice captain
Pick 11 starters in a valid formation. Your captain and vice captain score extra points for you.
Score from real matches
Goals, assists, shots on target, clean sheets, saves and penalty saves, goals conceded, cards, own goals, missed penalties, match result, minutes played, captaincy, bench auto-substitution and transfer hits all shape your score — real matches, real points.
Improve every week
1 free transfer per gameweek (extra transfers cost points) and play your chips at the right moment.
Play your mates, not the world
Got a code from a mate? You’re one tap in — private ranking, group chat and prize pots you run yourselves.
Tap Join group
One button on your dashboard — no forms, no waiting for approval.
Paste the invite code
Your mate’s eight-character code, for example ABCD1234. That’s the whole handshake.
You’re in
Climb the group ranking, chat with the crew and buy into the pot whenever one is running.
No code yet? Create your own group and share yours instead.
Your own private league, ranking and chat. You’re the admin — manage members and start a pot for gameweek/season.
Everyone buys in, winners split the pool. You set the buy-in, the number of winners and the split.
Trash talk included, free of charge. One gameweek or the whole season — you pick the run.
Leagues & Cups
Climb the global ladder, or make it personal — winner takes the $FUN.
Global FUN League
Every manager on the planet. One table.High Rollers
Stake $FUN. Winner banks the pot.Mates League
Private table. Public humiliation.Share your invite code and settle who really knows ball.
FUNFC-26
FUN Cup
Straight knockout from GW6. Lose once, go home.Every manager is seeded by GW1–5 score. Win your tie each week or you're out — last one standing lifts the cup.